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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Sat, 13 Jan 96 15:38:06 UT
- Comments: Illegal date header - new date added by quicknews
- X-Original-Date: Sat, 13 Jan 96 16:02:10
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- Subject: Re: Demo/game to OS friendly part II
- Message-ID: <38232020@kone.fipnet.fi>
-
-
- > do you really call it OS compatible coding if you use all hacks you can
- > think of to imitate a blitterscreen with the OS? Would you call a
- > programm that
-
- Of course "blitterscreen" is not used. Blitter is used for
- chunky2planar though under 040 Amigas.
-
- > OS compatible? Is there ONE computer that will be able to run such a
- > program, that will fail to run the same using hardware banging? And it
- > there will be the AAA Power Amiga, do you really want to use a
- >áblitterscreen on such a computer?
-
- Of course not. That is why CyberGraphX support is very important,
- and screenmode requester.
-
- > - Check for AGA hardware
- > - if there is AGA, ECS hardware, BANG IT!
-
- No reason since allmost everything can be done in a OS screen.
-
- > - if there isn't, use one of the C2P routines from the OS.
-
- Why c2p on a hardware that surely has a chunky mode?
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-